NPC Battles

My next focus is the NPC battles. As I found a month or so ago, the client contains no information regarding the rival drivers. Only the rival team name and member names are stored in the client. This is only used for the “Data” dialog to see the rival statuses. Read more…

Battle code

Now that the test server has been running for some days I wanted to get battling implemented so that players have more to do other than using SBOL as a chat room. The option to battle other players wasn’t appearing. So began reversing the function that displays the opponents handle Read more…

Items

Along with parts, players can also obtain Items. Items can be exchanged for many things like cars, parts, boosts and warps. Most items were obtained from winning races. But some can be purchased from a shop. While working on shops I started on Items next. As I had the p.dat Read more…

Part Shops

Working on the shops for SBOL I found that half used data from local data files and others expected the server to provide the costs and items. For example; parts shops retrieve their costs from the parts file p.dat. However the car shop expects the server to provide this. Starting Read more…

Model Format

After having success with the texture format I thought I’d try my luck with the model files. I’m not good with 3d models so will struggle with these files. As the game contains all of the data except the model files for the removed cars I should only need to Read more…

Texture Files

I’ve been on a small break and plan on spending alot of time on the project in a few weeks. In the mean time I thought I’d work on something I could make some quick progress on. This would be the texture files used by the game. The file extension Read more…