General
NPC Battles
My next focus is the NPC battles. As I found a month or so ago, the client contains no information regarding the rival drivers. Only the rival team name and member names are stored in the client. This is only Read more…
My next focus is the NPC battles. As I found a month or so ago, the client contains no information regarding the rival drivers. Only the rival team name and member names are stored in the client. This is only Read more…
Now that the test server has been running for some days I wanted to get battling implemented so that players have more to do other than using SBOL as a chat room. The option to battle other players wasn’t appearing. Read more…
Now I can handle other players I implemented a course array to the server much like you would do for lobbies for other games. Players in courses can only talk and see players in the same course. at the moment Read more…
Along with parts, players can also obtain Items. Items can be exchanged for many things like cars, parts, boosts and warps. Most items were obtained from winning races. But some can be purchased from a shop. While working on shops Read more…
Working on the shops for SBOL I found that half used data from local data files and others expected the server to provide the costs and items. For example; parts shops retrieve their costs from the parts file p.dat. However Read more…
So, I took a break from the project. I left the project being able to spawn a player/npc but not able to see them on the course. I generated binaries of my server code and shared a copy with a Read more…
After having success with the texture format I thought I’d try my luck with the model files. I’m not good with 3d models so will struggle with these files. As the game contains all of the data except the model Read more…
I’ve been on a small break and plan on spending alot of time on the project in a few weeks. In the mean time I thought I’d work on something I could make some quick progress on. This would be Read more…
I’ve made a start on the packets required to display other players and NPC’s in game. It appears that the server is responsible for the AI of the NPC. An archived page from the MPS website (the system that SBOL Read more…
A player of the game got in contact and provided me with a later client (2.03.00) to what I was using for the project (2.00.03). Some packets were changed and the new client required an additional 2 packets to login. Read more…