Game Assets

Model Format

After having success with the texture format I thought I’d try my luck with the model files. I’m not good with 3d models so will struggle with these files. As the game contains all of the data except the model files for the removed cars I should only need to Read more…

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Game Assets

Texture Files

I’ve been on a small break and plan on spending alot of time on the project in a few weeks. In the mean time I thought I’d work on something I could make some quick progress on. This would be the texture files used by the game. The file extension Read more…

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General

Player and NPC Spawning

I’ve made a start on the packets required to display other players and NPC’s in game. It appears that the server is responsible for the AI of the NPC. An archived page from the MPS website (the system that SBOL runs on) indicates that Genki used Server+ and AI. I Read more…

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