General

Player and NPC Spawning

I’ve made a start on the packets required to display other players and NPC’s in game. It appears that the server is responsible for the AI of the NPC. An archived page from the MPS website (the system that SBOL runs on) indicates that Genki used Server+ and AI. I Read more…

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General

Client 2.00.03 -> 2.03.00

A player of the game got in contact and provided me with a later client (2.03.00) to what I was using for the project (2.00.03). Some packets were changed and the new client required an additional 2 packets to login. 0x1500 and 0x1600. The data in the response 0x1580 packet Read more…

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