Battle code

Now that the test server has been running for some days I wanted to get battling implemented so that players have more to do other than using SBOL as a chat room. The option to battle other players wasn’t appearing. So began reversing the function that displays the opponents handle Read more…

Items

Along with parts, players can also obtain Items. Items can be exchanged for many things like cars, parts, boosts and warps. Most items were obtained from winning races. But some can be purchased from a shop. While working on shops I started on Items next. As I had the p.dat Read more…

Part Shops

Working on the shops for SBOL I found that half used data from local data files and others expected the server to provide the costs and items. For example; parts shops retrieve their costs from the parts file p.dat. However the car shop expects the server to provide this. Starting Read more…

Project Update

So, I took a break from the project. I left the project being able to spawn a player/npc but not able to see them on the course. I generated binaries of my server code and shared a copy with a client so that people could test out the code. Not Read more…