Shutokou Battle Online

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December 2021

Game Assets

Model Format (revisit): Part 3

Loading textures for models first will need the textures exported from the MIA files. I’ve documented the MIA format in a previous post ( Texture Files – Shutokou Battle Online (sb-online.net) ) Each car model has an associated MIA file. So I export the textures using my utility place them Read more…

By Tofuman, 3 years7th December 2021 ago
Game Assets

Model Format (revisit): Part 2

Now with the “materials” dealt with for the time being I move on to the simpler and more obvious vertices and faces. The header indicates the sizes of each entry for vertices and faces. For vertices they appear to be 24bytes or 36bytes. Cars tend to be 36bytes and the Read more…

By Tofuman, 3 years6th December 2021 ago
Game Assets

Model Format (revisit): Part 1

I’ve not updated the blog in a long time. I’ve been working on SBOL on and off in my spare time and have lost track of changes I’ve implemented. I’ll try to retroactively create posts at a later date, but for now I’ll post about my findings with the Model Read more…

By Tofuman, 3 years6th December 2021 ago
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